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mdp
const int MULT_DUR_1 = 8; const int ADD_DUR_1 = 4; const double P1_SUCCESS = 1.0; const int MULT_DUR_2 = 3; const int ADD_DUR_2 = 3; const double P2_SUCCESS = 0.8;
// target state (all tasks complete) label "tasks_complete" = (task6=3); label "no_P1_mult" = (mult_tick_1=0); label "no_P2_mult" = (mult_tick_2=0);
// reward structure: elapsed time rewards "time" task6!=3 : 1; endrewards
// reward structures: energy consumption rewards "energy" p1=0 : 10/1000; // processor 1 idle p1>0 : 100/1000; // processor 1 working p2=0 : 10/1000; // processor 2 idle p2>0 : 100/1000; // processor 2 working endrewards
module scheduler
//┌t1─┐ ┌t3─────┐ ┌t5───────┐ //│A+B│-->│Cx(A+B)│-->│DxCx(A+B)│--. ┌t6─────────────────────┐ //└───┘\ └───────┘ └─────────┘ \___\│DxCx(A+B)+((A+B)+(CxD))│ //┌t2─┐ \ ┌t4─────────┐ / /└───────────────────────┘ //│CxD│-->│(A+B)+(CxD)│------------° //└───┘ └───────────┘
task1 : [0..3]; // A+B, add task2 : [0..3]; // CxD, mult task3 : [0..3]; // Cx(A+B), mult task4 : [0..3]; // (A+B)+(CxD), add task5 : [0..3]; // DxCx(A+B), mult task6 : [0..3]; // (DxCx(A+B)) + ((A+B)+(CxD)), add
p1_idle : bool init true; p2_idle : bool init true;
// task status: // 0 - not started // 1 - running on processor 1 // 2 - running on processor 2 // 3 - task complete
// start task 1 [t1p1] task1=0 & p1_idle-> (task1'=1) & (p1_idle'=false); [t1p2] task1=0 & p2_idle-> (task1'=2) & (p2_idle'=false);
// start task 2 [t2p1] task2=0 & p1_idle-> (task2'=1) & (p1_idle'=false); [t2p2] task2=0 & p2_idle-> (task2'=2) & (p2_idle'=false);
// start task 3 (must wait for task 1 to complete) [t3p1] task3=0 & task1=3 & p1_idle-> (task3'=1) & (p1_idle'=false); [t3p2] task3=0 & task1=3 & p2_idle-> (task3'=2) & (p2_idle'=false);
// start task 4 (must wait for tasks 1 and 2 to complete) [t4p1] task4=0 & task1=3 & task2=3 & p1_idle-> (task4'=1) & (p1_idle'=false); [t4p2] task4=0 & task1=3 & task2=3 & p2_idle-> (task4'=2) & (p2_idle'=false);
// start task 5 (must wait for task 3 to complete) [t5p1] task5=0 & task3=3 & p1_idle-> (task5'=1) & (p1_idle'=false); [t5p2] task5=0 & task3=3 & p2_idle-> (task5'=2) & (p2_idle'=false);
// start task 6 (must wait for tasks 4 and 5 to complete) [t6p1] task6=0 & task4=3 & task5=3 & p1_idle -> (task6'=1) & (p1_idle'=false); [t6p2] task6=0 & task4=3 & task5=3 & p2_idle -> (task6'=2) & (p2_idle'=false);
// a task finishes on processor 1 [p1_done] task1=1 & p1=3 -> (task1'=3) & (p1_idle'=true); [p1_done] task2=1 & p1=3 -> (task2'=3) & (p1_idle'=true); [p1_done] task3=1 & p1=3 -> (task3'=3) & (p1_idle'=true); [p1_done] task4=1 & p1=3 -> (task4'=3) & (p1_idle'=true); [p1_done] task5=1 & p1=3 -> (task5'=3) & (p1_idle'=true); [p1_done] task6=1 & p1=3 -> (task6'=3) & (p1_idle'=true);
// a task finishes on processor 2 [p2_done] task1=2 & p2=3 -> (task1'=3) & (p2_idle'=true); [p2_done] task2=2 & p2=3 -> (task2'=3) & (p2_idle'=true); [p2_done] task3=2 & p2=3 -> (task3'=3) & (p2_idle'=true); [p2_done] task4=2 & p2=3 -> (task4'=3) & (p2_idle'=true); [p2_done] task5=2 & p2=3 -> (task5'=3) & (p2_idle'=true); [p2_done] task6=2 & p2=3 -> (task6'=3) & (p2_idle'=true);
[] task6=3 -> 1 : true; [] task6=3 -> 1 : true;
endmodule
// processor 1 module P1 p1 : [0..3]; // 0 inactive, 1 - adding, 2 - multiplying, 3 - done mult_tick_1 : ; add_tick_1 : ;
[p1_done] p1=3 -> 1: (p1'=0) & (mult_tick_1'=0) & (add_tick_1'=0); // finished task
endmodule
// processor 2 // Note: You may also use module renaming to define processor 2 module P2 p2 : [0..3]; // 0 inactive, 1 - adding, 2 - multiplying, 3 - done mult_tick_2 : ; add_tick_2 : ;
[p2_done] p2=3 -> 1: (p2'=0) & (mult_tick_2'=0) & (add_tick_2'=0); // finished task
endmodule
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