The source code and dockerfile for the GSW2024 AI Lab.
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#include "cell.h"
#include <stdexcept>
#include <algorithm>
std::ostream &operator<<(std::ostream &os, const cell &c) {
os << static_cast<char>(c.type) << static_cast<char>(c.color);
os << " at (" << c.column << "," << c.row << ")";
return os;
}
coordinates cell::getCoordinates() const {
return std::make_pair(column, row);
}
cell cell::getNorth(const std::vector<cell> &grid) const {
auto north = std::find_if(grid.begin(), grid.end(), [this](const cell &c) {
return this->row - 1 == c.row && this->column == c.column;
});
if(north == grid.end()) {
throw std::logic_error{ "Cannot get cell north of (" + std::to_string(row) + "," + std::to_string(column) + ")"};
std::exit(EXIT_FAILURE);
}
return *north;
}
cell cell::getEast(const std::vector<cell> &grid) const {
auto east = std::find_if(grid.begin(), grid.end(), [this](const cell &c) {
return this->row == c.row && this->column + 1 == c.column;
});
if(east == grid.end()) {
throw std::logic_error{ "Cannot get cell east of (" + std::to_string(row) + "," + std::to_string(column) + ")"};
std::exit(EXIT_FAILURE);
}
return *east;
}
cell cell::getSouth(const std::vector<cell> &grid) const {
auto south = std::find_if(grid.begin(), grid.end(), [this](const cell &c) {
return this->row + 1 == c.row && this->column == c.column;
});
if(south == grid.end()) {
throw std::logic_error{ "Cannot get cell south of (" + std::to_string(row) + "," + std::to_string(column) + ")"};
std::exit(EXIT_FAILURE);
}
return *south;
}
cell cell::getWest(const std::vector<cell> &grid) const {
auto west = std::find_if(grid.begin(), grid.end(), [this](const cell &c) {
return this->row == c.row && this->column - 1 == c.column;
});
if(west == grid.end()) {
throw std::logic_error{ "Cannot get cell west of (" + std::to_string(row) + "," + std::to_string(column) + ")"};
std::exit(EXIT_FAILURE);
}
return *west;
}
std::string cell::getColor() const {
switch(color) {
case Color::Red: return "red";
case Color::Green: return "green";
case Color::Blue: return "blue";
case Color::Purple: return "purple";
case Color::Yellow: return "yellow";
case Color::None: return "transparent";
default: return "";
//case Color::Grey = 'G',
}
}
std::string cell::getType() const {
switch(type) {
case Type::Wall: return "Wall";
case Type::Floor: return "Floor";
case Type::Door: return "Door";
case Type::LockedDoor: return "LockedDoor";
case Type::Key: return "Key";
case Type::Ball: return "Ball";
case Type::Box: return "Box";
case Type::Goal: return "Goal";
case Type::Lava: return "Lava";
case Type::Agent: return "Agent";
case Type::Adversary: return "Adversary";
case Type::SlipperyNorth: return "SlipperyNorth";
case Type::SlipperySouth: return "SlipperySouth";
case Type::SlipperyEast: return "SlipperyEast";
case Type::SlipperyWest: return "SlipperyWest";
default: return "";
}
}
std::string getColor(Color color) {
switch(color) {
case Color::Red: return "red";
case Color::Green: return "green";
case Color::Blue: return "blue";
case Color::Purple: return "purple";
case Color::Yellow: return "yellow";
case Color::None: return "transparent";
default: return "";
//case Color::Grey = 'G',
}
}