The source code and dockerfile for the GSW2024 AI Lab.
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#include "cell.h"
#include <stdexcept>
#include <algorithm>
std::ostream &operator<<(std::ostream &os, const cell &c) { os << static_cast<char>(c.type) << static_cast<char>(c.color); os << " at (" << c.column << "," << c.row << ")"; return os; }
coordinates cell::getCoordinates() const { return std::make_pair(column, row); }
cell cell::getNorth(const std::vector<cell> &grid) const { auto north = std::find_if(grid.begin(), grid.end(), [this](const cell &c) { return this->row - 1 == c.row && this->column == c.column; }); if(north == grid.end()) { throw std::logic_error{ "Cannot get cell north of (" + std::to_string(row) + "," + std::to_string(column) + ")"}; std::exit(EXIT_FAILURE); } return *north; }
cell cell::getEast(const std::vector<cell> &grid) const { auto east = std::find_if(grid.begin(), grid.end(), [this](const cell &c) { return this->row == c.row && this->column + 1 == c.column; }); if(east == grid.end()) { throw std::logic_error{ "Cannot get cell east of (" + std::to_string(row) + "," + std::to_string(column) + ")"}; std::exit(EXIT_FAILURE); } return *east; }
cell cell::getSouth(const std::vector<cell> &grid) const { auto south = std::find_if(grid.begin(), grid.end(), [this](const cell &c) { return this->row + 1 == c.row && this->column == c.column; }); if(south == grid.end()) { throw std::logic_error{ "Cannot get cell south of (" + std::to_string(row) + "," + std::to_string(column) + ")"}; std::exit(EXIT_FAILURE); } return *south; }
cell cell::getWest(const std::vector<cell> &grid) const { auto west = std::find_if(grid.begin(), grid.end(), [this](const cell &c) { return this->row == c.row && this->column - 1 == c.column; }); if(west == grid.end()) { throw std::logic_error{ "Cannot get cell west of (" + std::to_string(row) + "," + std::to_string(column) + ")"}; std::exit(EXIT_FAILURE); } return *west; }
std::string cell::getColor() const { switch(color) { case Color::Red: return "red"; case Color::Green: return "green"; case Color::Blue: return "blue"; case Color::Purple: return "purple"; case Color::Yellow: return "yellow"; case Color::None: return "transparent"; default: return ""; //case Color::Grey = 'G',
} }
std::string cell::getType() const { switch(type) { case Type::Wall: return "Wall"; case Type::Floor: return "Floor"; case Type::Door: return "Door"; case Type::LockedDoor: return "LockedDoor"; case Type::Key: return "Key"; case Type::Ball: return "Ball"; case Type::Box: return "Box"; case Type::Goal: return "Goal"; case Type::Lava: return "Lava"; case Type::Agent: return "Agent"; case Type::Adversary: return "Adversary"; case Type::SlipperyNorth: return "SlipperyNorth"; case Type::SlipperySouth: return "SlipperySouth"; case Type::SlipperyEast: return "SlipperyEast"; case Type::SlipperyWest: return "SlipperyWest"; default: return ""; } }
std::string getColor(Color color) { switch(color) { case Color::Red: return "red"; case Color::Green: return "green"; case Color::Blue: return "blue"; case Color::Purple: return "purple"; case Color::Yellow: return "yellow"; case Color::None: return "transparent"; default: return ""; //case Color::Grey = 'G',
} }
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