// // WGWGWGWGWGWGWGWGWGWGWGWGWG // WGXR WG // WG WGWGWGWGWGWGWGWGWG WG // WG SBWG // WGZGSB SBSB SB SB WG // WG SB WG // WG SB WG // WG SB SB SB ZBWG // WG SB WG // WG SB SB SB WG // WG WGWGWGWGWGWGWGWGWG WG // WG GRWG // WGWGWGWGWGWGWGWGWGWGWGWGWG // // A string representation of a farama minigrid (https://minigrid.farama.org/) with // an agent (XR) and adversaries (ZG, ZB). // // The agent has to move to its goal (GR) while avoiding the adversaries. The agent experiences a stochastic update on a slippery tile (SB). smg global move : [0..2] init 0; label AgentOnBlue = (xAgent=1&yAgent=1) | (xAgent=1&yAgent=2) | (xAgent=1&yAgent=3) | (xAgent=1&yAgent=6) | (xAgent=1&yAgent=7) | (xAgent=1&yAgent=8) | (xAgent=1&yAgent=9) | (xAgent=1&yAgent=10) | (xAgent=1&yAgent=11) | (xAgent=2&yAgent=1) | (xAgent=2&yAgent=11) | (xAgent=3&yAgent=1) | (xAgent=3&yAgent=2) | (xAgent=3&yAgent=3) | (xAgent=3&yAgent=4) | (xAgent=3&yAgent=5) | (xAgent=3&yAgent=6) | (xAgent=3&yAgent=7) | (xAgent=3&yAgent=8) | (xAgent=3&yAgent=9) | (xAgent=3&yAgent=10) | (xAgent=3&yAgent=11); label BlueOnBlue = (xBlue=1&yBlue=1) | (xBlue=1&yBlue=2) | (xBlue=1&yBlue=3) | (xBlue=1&yBlue=6) | (xBlue=1&yBlue=7) | (xBlue=1&yBlue=8) | (xBlue=1&yBlue=9) | (xBlue=1&yBlue=10) | (xBlue=1&yBlue=11) | (xBlue=2&yBlue=1) | (xBlue=2&yBlue=11) | (xBlue=3&yBlue=1) | (xBlue=3&yBlue=2) | (xBlue=3&yBlue=3) | (xBlue=3&yBlue=4) | (xBlue=3&yBlue=5) | (xBlue=3&yBlue=6) | (xBlue=3&yBlue=7) | (xBlue=3&yBlue=8) | (xBlue=3&yBlue=9) | (xBlue=3&yBlue=10) | (xBlue=3&yBlue=11); label GreenOnBlue = (xGreen=1&yGreen=1) | (xGreen=1&yGreen=2) | (xGreen=1&yGreen=3) | (xGreen=1&yGreen=6) | (xGreen=1&yGreen=7) | (xGreen=1&yGreen=8) | (xGreen=1&yGreen=9) | (xGreen=1&yGreen=10) | (xGreen=1&yGreen=11) | (xGreen=2&yGreen=1) | (xGreen=2&yGreen=11) | (xGreen=3&yGreen=1) | (xGreen=3&yGreen=2) | (xGreen=3&yGreen=3) | (xGreen=3&yGreen=4) | (xGreen=3&yGreen=5) | (xGreen=3&yGreen=6) | (xGreen=3&yGreen=7) | (xGreen=3&yGreen=8) | (xGreen=3&yGreen=9) | (xGreen=3&yGreen=10) | (xGreen=3&yGreen=11); label AgentOnGreen = (xAgent=9&yAgent=1) | (xAgent=9&yAgent=2) | (xAgent=9&yAgent=3) | (xAgent=9&yAgent=4) | (xAgent=9&yAgent=5) | (xAgent=9&yAgent=6) | (xAgent=9&yAgent=7) | (xAgent=9&yAgent=8) | (xAgent=9&yAgent=9) | (xAgent=9&yAgent=10) | (xAgent=9&yAgent=11) | (xAgent=10&yAgent=1) | (xAgent=10&yAgent=11) | (xAgent=11&yAgent=1) | (xAgent=11&yAgent=2) | (xAgent=11&yAgent=3) | (xAgent=11&yAgent=4) | (xAgent=11&yAgent=5) | (xAgent=11&yAgent=6) | (xAgent=11&yAgent=7) | (xAgent=11&yAgent=8) | (xAgent=11&yAgent=9) | (xAgent=11&yAgent=10) | (xAgent=11&yAgent=11); label BlueOnGreen = (xBlue=9&yBlue=1) | (xBlue=9&yBlue=2) | (xBlue=9&yBlue=3) | (xBlue=9&yBlue=4) | (xBlue=9&yBlue=5) | (xBlue=9&yBlue=6) | (xBlue=9&yBlue=7) | (xBlue=9&yBlue=8) | (xBlue=9&yBlue=9) | (xBlue=9&yBlue=10) | (xBlue=9&yBlue=11) | (xBlue=10&yBlue=1) | (xBlue=10&yBlue=11) | (xBlue=11&yBlue=1) | (xBlue=11&yBlue=2) | (xBlue=11&yBlue=3) | (xBlue=11&yBlue=4) | (xBlue=11&yBlue=5) | (xBlue=11&yBlue=6) | (xBlue=11&yBlue=7) | (xBlue=11&yBlue=8) | (xBlue=11&yBlue=9) | (xBlue=11&yBlue=10) | (xBlue=11&yBlue=11); label GreenOnGreen = (xGreen=9&yGreen=1) | (xGreen=9&yGreen=2) | (xGreen=9&yGreen=3) | (xGreen=9&yGreen=4) | (xGreen=9&yGreen=5) | (xGreen=9&yGreen=6) | (xGreen=9&yGreen=7) | (xGreen=9&yGreen=8) | (xGreen=9&yGreen=9) | (xGreen=9&yGreen=10) | (xGreen=9&yGreen=11) | (xGreen=10&yGreen=1) | (xGreen=10&yGreen=11) | (xGreen=11&yGreen=1) | (xGreen=11&yGreen=2) | (xGreen=11&yGreen=3) | (xGreen=11&yGreen=4) | (xGreen=11&yGreen=5) | (xGreen=11&yGreen=6) | (xGreen=11&yGreen=7) | (xGreen=11&yGreen=8) | (xGreen=11&yGreen=9) | (xGreen=11&yGreen=10) | (xGreen=11&yGreen=11); label AgentOnRed = (xAgent=1&yAgent=4) | (xAgent=1&yAgent=5); label BlueOnRed = (xBlue=1&yBlue=4) | (xBlue=1&yBlue=5); label GreenOnRed = (xGreen=1&yGreen=4) | (xGreen=1&yGreen=5); formula AgentCannotMoveNorth = (xAgent=1&yAgent=2) | (xAgent=1&yAgent=3) | (xAgent=1&yAgent=4) | (xAgent=1&yAgent=5) | (xAgent=1&yAgent=6) | (xAgent=1&yAgent=7) | (xAgent=1&yAgent=8) | (xAgent=1&yAgent=9) | (xAgent=1&yAgent=10) | (xAgent=1&yAgent=11) | (xAgent=3&yAgent=2) | (xAgent=3&yAgent=3) | (xAgent=3&yAgent=4) | (xAgent=3&yAgent=5) | (xAgent=3&yAgent=6) | (xAgent=3&yAgent=7) | (xAgent=3&yAgent=8) | (xAgent=3&yAgent=9) | (xAgent=3&yAgent=10) | (xAgent=11&yAgent=2) | (xAgent=11&yAgent=3) | (xAgent=11&yAgent=4) | (xAgent=11&yAgent=5) | (xAgent=11&yAgent=6) | (xAgent=11&yAgent=7) | (xAgent=11&yAgent=8) | (xAgent=11&yAgent=9) | (xAgent=11&yAgent=10) | (xAgent=1&yAgent=1); formula AgentCannotMoveEast = (xAgent=1&yAgent=11) | (xAgent=2&yAgent=1) | (xAgent=2&yAgent=11) | (xAgent=4&yAgent=11) | (xAgent=5&yAgent=11) | (xAgent=6&yAgent=11) | (xAgent=8&yAgent=11) | (xAgent=9&yAgent=11) | (xAgent=10&yAgent=1) | (xAgent=10&yAgent=11) | (xAgent=11&yAgent=11) | (xAgent=7&yAgent=11); formula AgentCannotMoveSouth = (xAgent=1&yAgent=2) | (xAgent=1&yAgent=3) | (xAgent=1&yAgent=4) | (xAgent=1&yAgent=5) | (xAgent=1&yAgent=6) | (xAgent=1&yAgent=7) | (xAgent=1&yAgent=8) | (xAgent=1&yAgent=9) | (xAgent=1&yAgent=10) | (xAgent=9&yAgent=2) | (xAgent=9&yAgent=3) | (xAgent=9&yAgent=5) | (xAgent=9&yAgent=6) | (xAgent=9&yAgent=8) | (xAgent=9&yAgent=9) | (xAgent=11&yAgent=1) | (xAgent=11&yAgent=2) | (xAgent=11&yAgent=3) | (xAgent=11&yAgent=4) | (xAgent=11&yAgent=5) | (xAgent=11&yAgent=6) | (xAgent=11&yAgent=7) | (xAgent=11&yAgent=8) | (xAgent=11&yAgent=9) | (xAgent=11&yAgent=10) | (xAgent=11&yAgent=11); formula AgentCannotMoveWest = (xAgent=2&yAgent=1) | (xAgent=2&yAgent=11) | (xAgent=3&yAgent=1) | (xAgent=5&yAgent=1) | (xAgent=6&yAgent=1) | (xAgent=7&yAgent=1) | (xAgent=8&yAgent=1) | (xAgent=9&yAgent=1) | (xAgent=10&yAgent=1) | (xAgent=10&yAgent=11) | (xAgent=11&yAgent=1) | (xAgent=1&yAgent=1) | (xAgent=4&yAgent=1); formula AgentIsOnSlippery = (xAgent=3&yAgent=11) | (xAgent=4&yAgent=2) | (xAgent=4&yAgent=4) | (xAgent=4&yAgent=5) | (xAgent=4&yAgent=7) | (xAgent=4&yAgent=9) | (xAgent=5&yAgent=10) | (xAgent=6&yAgent=4) | (xAgent=7&yAgent=3) | (xAgent=7&yAgent=6) | (xAgent=7&yAgent=9) | (xAgent=8&yAgent=2) | (xAgent=9&yAgent=4) | (xAgent=9&yAgent=7) | (xAgent=9&yAgent=10); label AgentGoal = (xAgent=11&yAgent=11); formula BlueCannotMoveNorth = (xBlue=1&yBlue=2) | (xBlue=1&yBlue=3) | (xBlue=1&yBlue=4) | (xBlue=1&yBlue=5) | (xBlue=1&yBlue=6) | (xBlue=1&yBlue=7) | (xBlue=1&yBlue=8) | (xBlue=1&yBlue=9) | (xBlue=1&yBlue=10) | (xBlue=1&yBlue=11) | (xBlue=3&yBlue=2) | (xBlue=3&yBlue=3) | (xBlue=3&yBlue=4) | (xBlue=3&yBlue=5) | (xBlue=3&yBlue=6) | (xBlue=3&yBlue=7) | (xBlue=3&yBlue=8) | (xBlue=3&yBlue=9) | (xBlue=3&yBlue=10) | (xBlue=11&yBlue=2) | (xBlue=11&yBlue=3) | (xBlue=11&yBlue=4) | (xBlue=11&yBlue=5) | (xBlue=11&yBlue=6) | (xBlue=11&yBlue=7) | (xBlue=11&yBlue=8) | (xBlue=11&yBlue=9) | (xBlue=11&yBlue=10) | (xBlue=1&yBlue=1); formula BlueCannotMoveEast = (xBlue=1&yBlue=11) | (xBlue=2&yBlue=1) | (xBlue=2&yBlue=11) | (xBlue=4&yBlue=11) | (xBlue=5&yBlue=11) | (xBlue=6&yBlue=11) | (xBlue=8&yBlue=11) | (xBlue=9&yBlue=11) | (xBlue=10&yBlue=1) | (xBlue=10&yBlue=11) | (xBlue=11&yBlue=11) | (xBlue=7&yBlue=11); formula BlueCannotMoveSouth = (xBlue=1&yBlue=2) | (xBlue=1&yBlue=3) | (xBlue=1&yBlue=4) | (xBlue=1&yBlue=5) | (xBlue=1&yBlue=6) | (xBlue=1&yBlue=7) | (xBlue=1&yBlue=8) | (xBlue=1&yBlue=9) | (xBlue=1&yBlue=10) | (xBlue=9&yBlue=2) | (xBlue=9&yBlue=3) | (xBlue=9&yBlue=5) | (xBlue=9&yBlue=6) | (xBlue=9&yBlue=8) | (xBlue=9&yBlue=9) | (xBlue=11&yBlue=1) | (xBlue=11&yBlue=2) | (xBlue=11&yBlue=3) | (xBlue=11&yBlue=4) | (xBlue=11&yBlue=5) | (xBlue=11&yBlue=6) | (xBlue=11&yBlue=7) | (xBlue=11&yBlue=8) | (xBlue=11&yBlue=9) | (xBlue=11&yBlue=10) | (xBlue=11&yBlue=11); formula BlueCannotMoveWest = (xBlue=2&yBlue=1) | (xBlue=2&yBlue=11) | (xBlue=3&yBlue=1) | (xBlue=5&yBlue=1) | (xBlue=6&yBlue=1) | (xBlue=7&yBlue=1) | (xBlue=8&yBlue=1) | (xBlue=9&yBlue=1) | (xBlue=10&yBlue=1) | (xBlue=10&yBlue=11) | (xBlue=11&yBlue=1) | (xBlue=1&yBlue=1) | (xBlue=4&yBlue=1); formula BlueIsOnSlippery = (xBlue=3&yBlue=11) | (xBlue=4&yBlue=2) | (xBlue=4&yBlue=4) | (xBlue=4&yBlue=5) | (xBlue=4&yBlue=7) | (xBlue=4&yBlue=9) | (xBlue=5&yBlue=10) | (xBlue=6&yBlue=4) | (xBlue=7&yBlue=3) | (xBlue=7&yBlue=6) | (xBlue=7&yBlue=9) | (xBlue=8&yBlue=2) | (xBlue=9&yBlue=4) | (xBlue=9&yBlue=7) | (xBlue=9&yBlue=10); label BlueGoal = (xBlue=11&yBlue=11); formula GreenCannotMoveNorth = (xGreen=1&yGreen=2) | (xGreen=1&yGreen=3) | (xGreen=1&yGreen=4) | (xGreen=1&yGreen=5) | (xGreen=1&yGreen=6) | (xGreen=1&yGreen=7) | (xGreen=1&yGreen=8) | (xGreen=1&yGreen=9) | (xGreen=1&yGreen=10) | (xGreen=1&yGreen=11) | (xGreen=3&yGreen=2) | (xGreen=3&yGreen=3) | (xGreen=3&yGreen=4) | (xGreen=3&yGreen=5) | (xGreen=3&yGreen=6) | (xGreen=3&yGreen=7) | (xGreen=3&yGreen=8) | (xGreen=3&yGreen=9) | (xGreen=3&yGreen=10) | (xGreen=11&yGreen=2) | (xGreen=11&yGreen=3) | (xGreen=11&yGreen=4) | (xGreen=11&yGreen=5) | (xGreen=11&yGreen=6) | (xGreen=11&yGreen=7) | (xGreen=11&yGreen=8) | (xGreen=11&yGreen=9) | (xGreen=11&yGreen=10) | (xGreen=1&yGreen=1); formula GreenCannotMoveEast = (xGreen=1&yGreen=11) | (xGreen=2&yGreen=1) | (xGreen=2&yGreen=11) | (xGreen=4&yGreen=11) | (xGreen=5&yGreen=11) | (xGreen=6&yGreen=11) | (xGreen=8&yGreen=11) | (xGreen=9&yGreen=11) | (xGreen=10&yGreen=1) | (xGreen=10&yGreen=11) | (xGreen=11&yGreen=11) | (xGreen=7&yGreen=11); formula GreenCannotMoveSouth = (xGreen=1&yGreen=2) | (xGreen=1&yGreen=3) | (xGreen=1&yGreen=4) | (xGreen=1&yGreen=5) | (xGreen=1&yGreen=6) | (xGreen=1&yGreen=7) | (xGreen=1&yGreen=8) | (xGreen=1&yGreen=9) | (xGreen=1&yGreen=10) | (xGreen=9&yGreen=2) | (xGreen=9&yGreen=3) | (xGreen=9&yGreen=5) | (xGreen=9&yGreen=6) | (xGreen=9&yGreen=8) | (xGreen=9&yGreen=9) | (xGreen=11&yGreen=1) | (xGreen=11&yGreen=2) | (xGreen=11&yGreen=3) | (xGreen=11&yGreen=4) | (xGreen=11&yGreen=5) | (xGreen=11&yGreen=6) | (xGreen=11&yGreen=7) | (xGreen=11&yGreen=8) | (xGreen=11&yGreen=9) | (xGreen=11&yGreen=10) | (xGreen=11&yGreen=11); formula GreenCannotMoveWest = (xGreen=2&yGreen=1) | (xGreen=2&yGreen=11) | (xGreen=3&yGreen=1) | (xGreen=5&yGreen=1) | (xGreen=6&yGreen=1) | (xGreen=7&yGreen=1) | (xGreen=8&yGreen=1) | (xGreen=9&yGreen=1) | (xGreen=10&yGreen=1) | (xGreen=10&yGreen=11) | (xGreen=11&yGreen=1) | (xGreen=1&yGreen=1) | (xGreen=4&yGreen=1); formula GreenIsOnSlippery = (xGreen=3&yGreen=11) | (xGreen=4&yGreen=2) | (xGreen=4&yGreen=4) | (xGreen=4&yGreen=5) | (xGreen=4&yGreen=7) | (xGreen=4&yGreen=9) | (xGreen=5&yGreen=10) | (xGreen=6&yGreen=4) | (xGreen=7&yGreen=3) | (xGreen=7&yGreen=6) | (xGreen=7&yGreen=9) | (xGreen=8&yGreen=2) | (xGreen=9&yGreen=4) | (xGreen=9&yGreen=7) | (xGreen=9&yGreen=10); label GreenGoal = (xGreen=11&yGreen=11); label crash = (xAgent=xBlue)&(yAgent=yBlue) | (xAgent=xGreen)&(yAgent=yGreen); formula crashHappened = (xAgent=xBlue)&(yAgent=yBlue) | (xAgent=xGreen)&(yAgent=yGreen); module Agent xAgent : [1..12] init 1; yAgent : [1..12] init 1; viewAgent : [0..3] init 1; [Agent_turn_right] !crashHappened & move=0 & true -> (viewAgent'=mod(viewAgent + 1, 4)) & (move'=1) ; [Agent_turn_left] !crashHappened & move=0 & viewAgent>0 -> (viewAgent'=viewAgent - 1) & (move'=1) ; [Agent_turn_left] !crashHappened & move=0 & viewAgent=0 -> (viewAgent'=3) & (move'=1) ; [Agent_move_north] !crashHappened & move=0 & viewAgent=3 & !AgentIsOnSlippery & !AgentCannotMoveNorth -> (xAgent'=xAgent-1) & (move'=1) ; [Agent_move_east] !crashHappened & move=0 & viewAgent=0 & !AgentIsOnSlippery & !AgentCannotMoveEast -> (yAgent'=yAgent+1) & (move'=1) ; [Agent_move_south] !crashHappened & move=0 & viewAgent=1 & !AgentIsOnSlippery & !AgentCannotMoveSouth -> (xAgent'=xAgent+1) & (move'=1) ; [Agent_move_west] !crashHappened & move=0 & viewAgent=2 & !AgentIsOnSlippery & !AgentCannotMoveWest -> (yAgent'=yAgent-1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=3 & yAgent=11 -> 3/3 : (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=3 & yAgent=11 -> 3/3 : (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=3 & yAgent=11 -> 2/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent-1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=3 & yAgent=11 -> 2/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=4 & yAgent=2 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=4 & yAgent=2 -> 1/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=4 & yAgent=2 -> 1/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=4 & yAgent=2 -> 1/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=4 & yAgent=4 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=4 & yAgent=4 -> 1/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=4 & yAgent=4 -> 1/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=4 & yAgent=4 -> 1/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=4 & yAgent=5 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=4 & yAgent=5 -> 1/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=4 & yAgent=5 -> 1/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=4 & yAgent=5 -> 1/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=4 & yAgent=7 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=4 & yAgent=7 -> 1/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=4 & yAgent=7 -> 1/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=4 & yAgent=7 -> 1/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=4 & yAgent=9 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=4 & yAgent=9 -> 1/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=4 & yAgent=9 -> 1/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=4 & yAgent=9 -> 1/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=5 & yAgent=10 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=5 & yAgent=10 -> 1/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=5 & yAgent=10 -> 1/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=5 & yAgent=10 -> 1/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=6 & yAgent=4 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=6 & yAgent=4 -> 1/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=6 & yAgent=4 -> 1/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=6 & yAgent=4 -> 1/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=7 & yAgent=3 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=7 & yAgent=3 -> 1/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=7 & yAgent=3 -> 1/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=7 & yAgent=3 -> 1/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=7 & yAgent=6 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=7 & yAgent=6 -> 1/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=7 & yAgent=6 -> 1/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=7 & yAgent=6 -> 1/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=7 & yAgent=9 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=7 & yAgent=9 -> 1/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=7 & yAgent=9 -> 1/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=7 & yAgent=9 -> 1/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=8 & yAgent=2 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=8 & yAgent=2 -> 1/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=8 & yAgent=2 -> 1/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=8 & yAgent=2 -> 1/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=9 & yAgent=4 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=9 & yAgent=4 -> 2/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=9 & yAgent=4 -> 3/3 : (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=9 & yAgent=4 -> 2/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=9 & yAgent=7 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=9 & yAgent=7 -> 2/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=9 & yAgent=7 -> 3/3 : (xAgent'=xAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=9 & yAgent=7 -> 2/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_north] !crashHappened & move=0 & viewAgent=3 & xAgent=9 & yAgent=10 -> 1/3 : (xAgent'=xAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent-1) + 1/3: (xAgent'=xAgent-1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_east] !crashHappened & move=0 & viewAgent=0 & xAgent=9 & yAgent=10 -> 1/3 : (yAgent'=yAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent+1) + 1/3: (yAgent'=yAgent+1) & (xAgent'=xAgent-1) & (move'=1) ; [Agentslip_south] !crashHappened & move=0 & viewAgent=1 & xAgent=9 & yAgent=10 -> 2/3 : (xAgent'=xAgent+1) + 1/3: (xAgent'=xAgent+1) & (yAgent'=yAgent+1) & (move'=1) ; [Agentslip_west] !crashHappened & move=0 & viewAgent=2 & xAgent=9 & yAgent=10 -> 2/3 : (yAgent'=yAgent-1) + 1/3: (yAgent'=yAgent-1) & (xAgent'=xAgent-1) & (move'=1) ; [crashed] move=0 & crashHappened -> true; endmodule player Agent [Agent_move_north], [Agent_move_east], [Agent_move_south], [Agent_move_west], [Agent_turn_left], [Agent_turn_right], [Agentslip_east] , [Agentslip_north], [Agentslip_south], [Agentslip_west], [crashed] endplayer module Blue xBlue : [1..12] init 7; yBlue : [1..12] init 11; viewBlue : [0..3] init 1; [Blue_turn_right] move=1 & true -> (viewBlue'=mod(viewBlue + 1, 4)) & (move'=2) ; [Blue_turn_left] move=1 & viewBlue>0 -> (viewBlue'=viewBlue - 1) & (move'=2) ; [Blue_turn_left] move=1 & viewBlue=0 -> (viewBlue'=3) & (move'=2) ; [Blue_move_north] move=1 & viewBlue=3 & !BlueIsOnSlippery & !BlueCannotMoveNorth -> (xBlue'=xBlue-1) & (move'=2) ; [Blue_move_east] move=1 & viewBlue=0 & !BlueIsOnSlippery & !BlueCannotMoveEast -> (yBlue'=yBlue+1) & (move'=2) ; [Blue_move_south] move=1 & viewBlue=1 & !BlueIsOnSlippery & !BlueCannotMoveSouth -> (xBlue'=xBlue+1) & (move'=2) ; [Blue_move_west] move=1 & viewBlue=2 & !BlueIsOnSlippery & !BlueCannotMoveWest -> (yBlue'=yBlue-1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=3 & yBlue=11 -> 3/3 : (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=3 & yBlue=11 -> 3/3 : (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=3 & yBlue=11 -> 2/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue-1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=3 & yBlue=11 -> 2/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=4 & yBlue=2 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=4 & yBlue=2 -> 1/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=4 & yBlue=2 -> 1/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=4 & yBlue=2 -> 1/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=4 & yBlue=4 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=4 & yBlue=4 -> 1/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=4 & yBlue=4 -> 1/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=4 & yBlue=4 -> 1/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=4 & yBlue=5 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=4 & yBlue=5 -> 1/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=4 & yBlue=5 -> 1/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=4 & yBlue=5 -> 1/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=4 & yBlue=7 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=4 & yBlue=7 -> 1/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=4 & yBlue=7 -> 1/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=4 & yBlue=7 -> 1/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=4 & yBlue=9 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=4 & yBlue=9 -> 1/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=4 & yBlue=9 -> 1/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=4 & yBlue=9 -> 1/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=5 & yBlue=10 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=5 & yBlue=10 -> 1/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=5 & yBlue=10 -> 1/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=5 & yBlue=10 -> 1/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=6 & yBlue=4 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=6 & yBlue=4 -> 1/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=6 & yBlue=4 -> 1/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=6 & yBlue=4 -> 1/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=7 & yBlue=3 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=7 & yBlue=3 -> 1/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=7 & yBlue=3 -> 1/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=7 & yBlue=3 -> 1/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=7 & yBlue=6 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=7 & yBlue=6 -> 1/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=7 & yBlue=6 -> 1/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=7 & yBlue=6 -> 1/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=7 & yBlue=9 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=7 & yBlue=9 -> 1/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=7 & yBlue=9 -> 1/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=7 & yBlue=9 -> 1/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=8 & yBlue=2 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=8 & yBlue=2 -> 1/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=8 & yBlue=2 -> 1/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=8 & yBlue=2 -> 1/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=9 & yBlue=4 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=9 & yBlue=4 -> 2/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=9 & yBlue=4 -> 3/3 : (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=9 & yBlue=4 -> 2/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=9 & yBlue=7 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=9 & yBlue=7 -> 2/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=9 & yBlue=7 -> 3/3 : (xBlue'=xBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=9 & yBlue=7 -> 2/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_north] move=1 & viewBlue=3 & xBlue=9 & yBlue=10 -> 1/3 : (xBlue'=xBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue-1) + 1/3: (xBlue'=xBlue-1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_east] move=1 & viewBlue=0 & xBlue=9 & yBlue=10 -> 1/3 : (yBlue'=yBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue+1) + 1/3: (yBlue'=yBlue+1) & (xBlue'=xBlue-1) & (move'=2) ; [Blueslip_south] move=1 & viewBlue=1 & xBlue=9 & yBlue=10 -> 2/3 : (xBlue'=xBlue+1) + 1/3: (xBlue'=xBlue+1) & (yBlue'=yBlue+1) & (move'=2) ; [Blueslip_west] move=1 & viewBlue=2 & xBlue=9 & yBlue=10 -> 2/3 : (yBlue'=yBlue-1) + 1/3: (yBlue'=yBlue-1) & (xBlue'=xBlue-1) & (move'=2) ; endmodule player Blue [Blue_move_north], [Blue_move_east], [Blue_move_south], [Blue_move_west], [Blue_turn_left], [Blue_turn_right], [Blueslip_east] , [Blueslip_north], [Blueslip_south], [Blueslip_west] endplayer module Green xGreen : [1..12] init 4; yGreen : [1..12] init 1; viewGreen : [0..3] init 1; [Green_turn_right] move=2 & true -> (viewGreen'=mod(viewGreen + 1, 4)) & (move'=0) ; [Green_turn_left] move=2 & viewGreen>0 -> (viewGreen'=viewGreen - 1) & (move'=0) ; [Green_turn_left] move=2 & viewGreen=0 -> (viewGreen'=3) & (move'=0) ; [Green_move_north] move=2 & viewGreen=3 & !GreenIsOnSlippery & !GreenCannotMoveNorth -> (xGreen'=xGreen-1) & (move'=0) ; [Green_move_east] move=2 & viewGreen=0 & !GreenIsOnSlippery & !GreenCannotMoveEast -> (yGreen'=yGreen+1) & (move'=0) ; [Green_move_south] move=2 & viewGreen=1 & !GreenIsOnSlippery & !GreenCannotMoveSouth -> (xGreen'=xGreen+1) & (move'=0) ; [Green_move_west] move=2 & viewGreen=2 & !GreenIsOnSlippery & !GreenCannotMoveWest -> (yGreen'=yGreen-1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=3 & yGreen=11 -> 3/3 : (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=3 & yGreen=11 -> 3/3 : (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=3 & yGreen=11 -> 2/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen-1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=3 & yGreen=11 -> 2/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=4 & yGreen=2 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=4 & yGreen=2 -> 1/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=4 & yGreen=2 -> 1/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=4 & yGreen=2 -> 1/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=4 & yGreen=4 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=4 & yGreen=4 -> 1/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=4 & yGreen=4 -> 1/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=4 & yGreen=4 -> 1/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=4 & yGreen=5 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=4 & yGreen=5 -> 1/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=4 & yGreen=5 -> 1/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=4 & yGreen=5 -> 1/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=4 & yGreen=7 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=4 & yGreen=7 -> 1/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=4 & yGreen=7 -> 1/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=4 & yGreen=7 -> 1/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=4 & yGreen=9 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=4 & yGreen=9 -> 1/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=4 & yGreen=9 -> 1/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=4 & yGreen=9 -> 1/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=5 & yGreen=10 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=5 & yGreen=10 -> 1/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=5 & yGreen=10 -> 1/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=5 & yGreen=10 -> 1/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=6 & yGreen=4 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=6 & yGreen=4 -> 1/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=6 & yGreen=4 -> 1/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=6 & yGreen=4 -> 1/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=7 & yGreen=3 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=7 & yGreen=3 -> 1/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=7 & yGreen=3 -> 1/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=7 & yGreen=3 -> 1/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=7 & yGreen=6 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=7 & yGreen=6 -> 1/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=7 & yGreen=6 -> 1/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=7 & yGreen=6 -> 1/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=7 & yGreen=9 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=7 & yGreen=9 -> 1/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=7 & yGreen=9 -> 1/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=7 & yGreen=9 -> 1/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=8 & yGreen=2 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=8 & yGreen=2 -> 1/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=8 & yGreen=2 -> 1/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=8 & yGreen=2 -> 1/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=9 & yGreen=4 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=9 & yGreen=4 -> 2/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=9 & yGreen=4 -> 3/3 : (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=9 & yGreen=4 -> 2/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=9 & yGreen=7 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=9 & yGreen=7 -> 2/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=9 & yGreen=7 -> 3/3 : (xGreen'=xGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=9 & yGreen=7 -> 2/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_north] move=2 & viewGreen=3 & xGreen=9 & yGreen=10 -> 1/3 : (xGreen'=xGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen-1) + 1/3: (xGreen'=xGreen-1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_east] move=2 & viewGreen=0 & xGreen=9 & yGreen=10 -> 1/3 : (yGreen'=yGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen+1) + 1/3: (yGreen'=yGreen+1) & (xGreen'=xGreen-1) & (move'=0) ; [Greenslip_south] move=2 & viewGreen=1 & xGreen=9 & yGreen=10 -> 2/3 : (xGreen'=xGreen+1) + 1/3: (xGreen'=xGreen+1) & (yGreen'=yGreen+1) & (move'=0) ; [Greenslip_west] move=2 & viewGreen=2 & xGreen=9 & yGreen=10 -> 2/3 : (yGreen'=yGreen-1) + 1/3: (yGreen'=yGreen-1) & (xGreen'=xGreen-1) & (move'=0) ; endmodule player Green [Green_move_north], [Green_move_east], [Green_move_south], [Green_move_west], [Green_turn_left], [Green_turn_right], [Greenslip_east] , [Greenslip_north], [Greenslip_south], [Greenslip_west] endplayer