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#include "PrismModulesPrinter.h"
#include <map>
#include <string>
namespace prism {
PrismModulesPrinter::PrismModulesPrinter(const ModelType &modelType, const size_t &numberOfPlayer) : modelType(modelType), numberOfPlayer(numberOfPlayer) { }
std::ostream& PrismModulesPrinter::printModel(std::ostream &os, const ModelType &modelType) { switch(modelType) { case(ModelType::MDP): os << "mdp"; break; case(ModelType::SMG): os << "smg"; break; } os << "\n\n"; return os; }
std::ostream& PrismModulesPrinter::printBackgroundLabels(std::ostream &os, const AgentName &agentName, const std::pair<Color, cells> &backgroundTiles) { if(backgroundTiles.second.size() == 0) return os;
bool first = true; std::string color = getColor(backgroundTiles.first); color.at(0) = std::toupper(color.at(0)); os << "label " << agentName << "On" << color << " = "; for(auto const& cell : backgroundTiles.second) { if(first) first = false; else os << " | "; os << "(x" << agentName << "=" << cell.column << "&y" << agentName << "=" << cell.row << ")"; } os << ";\n"; return os; }
std::ostream& PrismModulesPrinter::printRestrictionFormula(std::ostream& os, const AgentName &agentName, const std::string &direction, const cells &cells) { bool first = true; os << "formula " << agentName << "CannotMove" << direction << " = " ; for(auto const& cell : cells) { if(first) first = false; else os << " | "; os << "(x" << agentName << "=" << cell.column << "&y" << agentName << "=" << cell.row << ")"; } os << ";\n"; return os; }
std::ostream& PrismModulesPrinter::printIsOnSlipperyFormula(std::ostream& os, const AgentName &agentName, const std::vector<std::reference_wrapper<cells>>& slipperyCollection) {
if(std::find_if(slipperyCollection.cbegin(), slipperyCollection.cend(), [=](const std::reference_wrapper<cells>& c) { return !c.get().empty(); }) == slipperyCollection.cend()) { os << "formula " << agentName << "IsOnSlippery = false;\n"; return os; }
bool first = true; os << "formula " << agentName << "IsOnSlippery = ";
for (const auto& slippery: slipperyCollection) { for(const auto& cell : slippery.get()) { if(first) first = false; else os << " | "; os << "(x" << agentName << "=" << cell.column << "&y" << agentName << "=" << cell.row << ")"; } } os << ";\n"; return os; }
std::ostream& PrismModulesPrinter::printIsInLavaFormula(std::ostream& os, const AgentName &agentName, const cells &lava) { if(lava.size() == 0) { os << "formula " << agentName << "IsInLava = false;\n"; return os; } bool first = true; os << "formula " << agentName << "IsInLava = "; for(auto const& cell : lava) { if(first) first = false; else os << " | "; os << "(x" << agentName << "=" << cell.column << "&y" << agentName << "=" << cell.row << ")"; } os << ";\n"; os << "formula " << agentName << "IsInLavaAndNotDone = " << agentName << "IsInLava & !" << agentName << "Done;\n"; os << "label \"" << agentName << "IsInLavaAndNotDone\" = " << agentName << "IsInLava & !" << agentName << "Done;\n"; return os; }
std::ostream& PrismModulesPrinter::printFormulas(std::ostream& os, const AgentName &agentName, const cells &restrictionNorth, const cells &restrictionEast, const cells &restrictionSouth, const cells &restrictionWest, const std::vector<std::reference_wrapper<cells>> &slipperyCollection, const cells &lava) { printRestrictionFormula(os, agentName, "North", restrictionNorth); printRestrictionFormula(os, agentName, "East ", restrictionEast); printRestrictionFormula(os, agentName, "South", restrictionSouth); printRestrictionFormula(os, agentName, "West ", restrictionWest); printIsOnSlipperyFormula(os, agentName, slipperyCollection); printIsInLavaFormula(os, agentName, lava); os << "\n"; return os; }
std::ostream& PrismModulesPrinter::printGoalLabel(std::ostream& os, const AgentName &agentName, const cells &goals) { if(goals.size() == 0) { os << "formula " << agentName << "IsInGoal = false;\n"; return os; }
bool first = true; os << "formula " << agentName << "IsInGoal = "; for(auto const& cell : goals) { if(first) first = false; else os << " | "; os << "(x" << agentName << "=" << cell.column << "&y" << agentName << "=" << cell.row << ")"; } os << ";\n"; os << "formula " << agentName << "IsInGoalAndNotDone = " << agentName << "IsInGoal & !" << agentName << "Done;\n"; os << "label \"" << agentName << "IsInGoalAndNotDone\" = " << agentName << "IsInGoal & !" << agentName << "Done;\n"; return os; }
std::ostream& PrismModulesPrinter::printCrashLabel(std::ostream &os, const std::vector<AgentName> agentNames) { os << "label crash = "; bool first = true; for(auto const& agentName : agentNames) { if(agentName == "Agent") continue; if(first) first = false; else os << " | "; os << "(xAgent=x" << agentName << ")&(yAgent=y" << agentName << ")"; } os << ";\n\n"; return os; }
std::ostream& PrismModulesPrinter::printAvoidanceLabel(std::ostream &os, const std::vector<AgentName> agentNames, const int &distance) { os << "label avoidance = "; bool first = true; for(auto const& agentName : agentNames) { if(agentName == "Agent") continue; if(first) first = false; else os << " | "; os << "max(xAgent-x" << agentName << ",x" << agentName << "-xAgent)+"; os << "max(yAgent-y" << agentName << ",y" << agentName << "-yAgent) "; } os << ";\n\n"; return os; }
std::ostream& PrismModulesPrinter::printKeysLabels(std::ostream& os, const AgentName &agentName, const cells &keys) { if(keys.size() == 0) return os;
for(auto const& key : keys) { std::string keyColor = key.getColor(); os << "label picked_up_" << keyColor << "_key = has_" << keyColor << "_key = true;\n"; } os << "\n"; return os; }
std::ostream& PrismModulesPrinter::printBooleansForKeys(std::ostream &os, const cells &keys) { for(auto const& key : keys) { os << "\thas_"<< key.getColor() << "_key : bool init false;\n"; } os << "\n"; return os; }
std::ostream& PrismModulesPrinter::printActionsForKeys(std::ostream &os, cells keys) { for(auto const& key : keys) { std::string keyColor = key.getColor(); os << "\t[pickup_" << keyColor << "_key] \n"; os << "\t\tview=0 & x=" << key.row << " & y=" << key.column - 1 << " |\n"; os << "\t\tview=1 & x=" << key.row - 1 << " & y=" << key.column << " |\n"; os << "\t\tview=2 & x=" << key.row << " & y=" << key.column + 1 << " |\n"; os << "\t\tview=3 & x=" << key.row + 1 << " & y=" << key.column << " -> (has_" << keyColor << "_key'=true);\n"; } os << "\n"; return os; }
std::ostream& PrismModulesPrinter::printModule(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &boundaries, const coordinates& initialPosition, const cells &keys, const bool agentWithView, const std::vector<float> &probabilities) { os << "module " << agentName << "\n"; os << "\tx" << agentName << " : [1.." << boundaries.first << "] init " << initialPosition.second << ";\n"; os << "\ty" << agentName << " : [1.." << boundaries.second << "] init " << initialPosition.first << ";\n"; printBooleansForKeys(os, keys); os << "\t" << agentName << "Done : bool init false;\n"; if(agentWithView) { os << "\tview" << agentName << " : [0..3] init 0;\n"; os << "\n"; os << "\t[" << agentName << "_turn_right] " << moveGuard(agentIndex) << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery -> (view" << agentName << "'=mod(view" << agentName << " + 1, 4)) " << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_turn_left] " << moveGuard(agentIndex) << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery & view" << agentName << ">0 -> (view" << agentName << "'=view" << agentName << " - 1) " << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_turn_left] " << moveGuard(agentIndex) << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery & view" << agentName << "=0 -> (view" << agentName << "'=3) " << moveUpdate(agentIndex) << ";\n"; } else { os << "\t[" << agentName << "_turns] " << moveGuard(agentIndex) << " true -> (x" << agentName << "'=x" << agentName << ")" << moveUpdate(agentIndex) << ";\n"; } printActionsForKeys(os, keys); os << "\n"; printMovementActions(os, agentName, agentIndex, agentWithView); for(auto const& probability : probabilities) { printMovementActions(os, agentName, agentIndex, agentWithView, probability); } printDoneActions(os, agentName, agentIndex); os << "\n"; return os; }
std::ostream& PrismModulesPrinter::printMovementActions(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const bool agentWithView, const float &probability) { if(probability >= 1) { os << "\t[" << agentName << "_move_north]" << moveGuard(agentIndex) << viewVariable(agentName, 3, agentWithView) << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveNorth -> (y" << agentName << "'=y" << agentName << "-1)" << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_move_east] " << moveGuard(agentIndex) << viewVariable(agentName, 0, agentWithView) << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveEast -> (x" << agentName << "'=x" << agentName << "+1)" << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_move_south]" << moveGuard(agentIndex) << viewVariable(agentName, 1, agentWithView) << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveSouth -> (y" << agentName << "'=y" << agentName << "+1)" << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_move_west] " << moveGuard(agentIndex) << viewVariable(agentName, 2, agentWithView) << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveWest -> (x" << agentName << "'=x" << agentName << "-1)" << moveUpdate(agentIndex) << ";\n"; } else { std::string probabilityString = std::to_string(probability); std::string percentageString = std::to_string((int)(100 * probability)); std::string complementProbabilityString = std::to_string(1 - probability); os << "\t[" << agentName << "_move_north_" << percentageString << "] "; os << moveGuard(agentIndex) << viewVariable(agentName, 3, agentWithView) << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava & !" << agentName << "CannotMoveNorth -> "; os << probabilityString << ": (y" << agentName << "'=y" << agentName << "-1)" << moveUpdate(agentIndex) << " + "; os << complementProbabilityString << ": (y" << agentName << "'=y" << agentName << ") " << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_move_east_" << percentageString << "] "; os << moveGuard(agentIndex) << viewVariable(agentName, 0, agentWithView) << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava & !" << agentName << "CannotMoveEast -> "; os << probabilityString << ": (x" << agentName << "'=x" << agentName << "+1)" << moveUpdate(agentIndex) << " + "; os << complementProbabilityString << ": (x" << agentName << "'=x" << agentName << ") " << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_move_south_" << percentageString << "] "; os << moveGuard(agentIndex) << viewVariable(agentName, 1, agentWithView) << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava & !" << agentName << "CannotMoveSouth -> "; os << probabilityString << ": (y" << agentName << "'=y" << agentName << "+1)" << moveUpdate(agentIndex) << " + "; os << complementProbabilityString << ": (y" << agentName << "'=y" << agentName << ") " << moveUpdate(agentIndex) << ";\n";
os << "\t[" << agentName << "_move_west_" << percentageString << "] "; os << moveGuard(agentIndex) << viewVariable(agentName, 2, agentWithView) << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava & !" << agentName << "CannotMoveWest -> "; os << probabilityString << ": (x" << agentName << "'=x" << agentName << "-1)" << moveUpdate(agentIndex) << " + "; os << complementProbabilityString << ": (x" << agentName << "'=x" << agentName << ") " << moveUpdate(agentIndex) << ";\n"; } return os; }
std::ostream& PrismModulesPrinter::printDoneActions(std::ostream &os, const AgentName &agentName, const size_t &agentIndex) { os << "\t[" << agentName << "_done]" << moveGuard(agentIndex) << agentName << "IsInGoal | " << agentName << "IsInLava -> (" << agentName << "Done'=true);\n"; return os; }
std::ostream& PrismModulesPrinter::printSlipperyTurn(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &c, std::set<std::string> &slipperyActions, const std::array<bool, 8>& neighborhood, SlipperyType orientation) { constexpr std::size_t PROB_PIECES = 9, ALL_POSS_DIRECTIONS = 9;
std::array<std::string, ALL_POSS_DIRECTIONS> positionTransition = { /* north */ "(y" + agentName + "'=y" + agentName + "-1)", /* north east */ "(x" + agentName + "'=x" + agentName + "+1) & (y" + agentName + "'=y" + agentName + "-1)", /* east */ "(x" + agentName + "'=x" + agentName + "+1)", /* east south */ "(x" + agentName + "'=x" + agentName + "+1) & (y" + agentName + "'=y" + agentName + "+1)", /* south */ "(y" + agentName + "'=y" + agentName + "+1)", /* south west */ "(x" + agentName + "'=x" + agentName + "-1) & (y" + agentName + "'=y" + agentName + "+1)", /* west */ "(x" + agentName + "'=x" + agentName + "-1)", /* north west */ "(x" + agentName + "'=x" + agentName + "-1) & (y" + agentName + "'=y" + agentName + "-1)", /* own position */ "(x" + agentName + "'=x" + agentName + ") & (y" + agentName + "'=y" + agentName + ")" };
// view transition appdx in form (guard, update part)
// IMPORTANT: No mod() usage for turn left due to bug in mod() function for decrement
std::array<std::pair<std::string, std::string>, 3> viewTransition = { /* turn to right */ std::make_pair("", " & (view" + agentName + "'=mod(view" + agentName + " + 1, 4))"), /* turn to left */ std::make_pair(" & view" + agentName + ">0", " & (view" + agentName + "'=view" + agentName + " - 1)"), /* turn to left */ std::make_pair(" & view" + agentName + "=0", " & (view" + agentName + "'=3)") };
// direction specifics
std::string actionName; std::size_t remainPosIndex = 8; std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir; // { n, ne, w, se, s, sw, w, nw, CURRENT POS }
switch (orientation) { case SlipperyType::North: actionName = "\t[" + agentName + "turn_at_slip_north]"; prob_piece_dir = { 0, 0, 0, 1, 1, 1, 0, 0, 0 /* <- R */ }; break;
case SlipperyType::South: actionName = "\t[" + agentName + "turn_at_slip_south]"; prob_piece_dir = { 1, 1, 0, 0, 0, 0, 0, 1, 0 /* <- R */ }; break;
case SlipperyType::East: actionName = "\t[" + agentName + "turn_at_slip_east]"; prob_piece_dir = { 0, 0, 0, 0, 0, 1, 1, 1, 0 /* <- R */ }; break;
case SlipperyType::West: actionName = "\t[" + agentName + "turn_at_slip_west]"; prob_piece_dir = { 0, 1, 1, 1, 0, 0, 0, 0, 0 /* <- R */ }; break; }
slipperyActions.insert(actionName);
// override probability to 0 if corresp. direction is blocked
for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS - 1; i++) { if (!neighborhood.at(i)) prob_piece_dir.at(i) = 0; }
// determine residual probability (R) by replacing 0 with (1 - overall sum)
prob_piece_dir.at(remainPosIndex) = PROB_PIECES - std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0);
// <DEBUG_AREA>
{ assert(prob_piece_dir.at(remainPosIndex) <= 9 && prob_piece_dir.at(remainPosIndex) >= 6 && "Value not in Range!"); assert(std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0) == PROB_PIECES && "Does not sum up to 1!"); } // </DEBUG_AREA>
// generic output (for every view transition)
for (std::size_t v = 0; v < viewTransition.size(); v++) {
os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << viewTransition.at(v).first; for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) { os << (i == 0 ? " -> " : " + ") << prob_piece_dir.at(i) << "/" << PROB_PIECES << " : " << positionTransition.at(i) << viewTransition.at(v).second << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n"); } }
return os; }
std::ostream& PrismModulesPrinter::printSlipperyMove(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &c, std::set<std::string> &slipperyActions, const std::array<bool, 8>& neighborhood, SlipperyType orientation) { constexpr std::size_t PROB_PIECES = 9, ALL_POSS_DIRECTIONS = 8;
std::array<std::string, ALL_POSS_DIRECTIONS> positionTransition = { /* north */ "(y" + agentName + "'=y" + agentName + "-1)", /* north east */ "(x" + agentName + "'=x" + agentName + "+1) & (y" + agentName + "'=y" + agentName + "-1)", /* east */ "(x" + agentName + "'=x" + agentName + "+1)", /* east south */ "(x" + agentName + "'=x" + agentName + "+1) & (y" + agentName + "'=y" + agentName + "+1)", /* south */ "(y" + agentName + "'=y" + agentName + "+1)", /* south west */ "(x" + agentName + "'=x" + agentName + "-1) & (y" + agentName + "'=y" + agentName + "+1)", /* west */ "(x" + agentName + "'=x" + agentName + "-1)", /* north west */ "(x" + agentName + "'=x" + agentName + "-1) & (y" + agentName + "'=y" + agentName + "-1)" };
// direction specifics
std::size_t straightPosIndex; std::string actionName, specialTransition; // if straight ahead is blocked
std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir; // { n, ne, w, se, s, sw, w, nw }
switch (orientation) { case SlipperyType::North: actionName = "\t[" + agentName + "move_on_slip_north]"; prob_piece_dir = { 0, 0, 1, 2, 0 /* <- R */, 2, 1, 0 }; straightPosIndex = 4; specialTransition = "(y" + agentName + "'=y" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "+1)"); break;
case SlipperyType::South: actionName = "\t[" + agentName + "move_on_slip_south]"; prob_piece_dir = { 0 /* <- R */, 2, 1, 0, 0, 0, 1, 2 }; straightPosIndex = 0; // always north
specialTransition = "(y" + agentName + "'=y" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "-1)"); break;
case SlipperyType::East: actionName = "\t[" + agentName + "move_on_slip_east]"; prob_piece_dir = { 1, 0, 0, 0, 1, 2, 0 /* <- R */, 2 }; straightPosIndex = 6; specialTransition = "(x" + agentName + "'=x" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "-1)"); break;
case SlipperyType::West: actionName = "\t[" + agentName + "move_on_slip_west]"; prob_piece_dir = { 1, 2, 0 /* <- R */, 2, 1, 0, 0, 0 }; straightPosIndex = 2; specialTransition = "(x" + agentName + "'=x" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "+1)"); break; }
slipperyActions.insert(actionName);
// override probability to 0 if corresp. direction is blocked
for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) { if (!neighborhood.at(i)) prob_piece_dir.at(i) = 0; }
// determine residual probability (R) by replacing 0 with (1 - overall sum)
prob_piece_dir.at(straightPosIndex) = PROB_PIECES - std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0);
// <DEBUG_AREA>
{ assert(prob_piece_dir.at(straightPosIndex) <= 9 && prob_piece_dir.at(straightPosIndex) >= 3 && "Value not in Range!"); assert(std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0) == PROB_PIECES && "Does not sum up to 1!"); assert(orientation != SlipperyType::North || (prob_piece_dir.at(7) == 0 && prob_piece_dir.at(0) == 0 && prob_piece_dir.at(1) == 0 && "Slippery up should be impossible!")); assert(orientation != SlipperyType::South || (prob_piece_dir.at(3) == 0 && prob_piece_dir.at(4) == 0 && prob_piece_dir.at(5) == 0 && "Slippery down should be impossible!")); assert(orientation != SlipperyType::East || (prob_piece_dir.at(1) == 0 && prob_piece_dir.at(2) == 0 && prob_piece_dir.at(3) == 0 && "Slippery right should be impossible!")); assert(orientation != SlipperyType::West || (prob_piece_dir.at(5) == 0 && prob_piece_dir.at(6) == 0 && prob_piece_dir.at(7) == 0 && "Slippery left should be impossible!")); } // </DEBUG_AREA>
// special case: straight forward is blocked (then remain in same position)
positionTransition.at(straightPosIndex) = specialTransition;
// generic output (for every view and every possible view direction)
os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first;
for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) { os << (i == 0 ? " -> " : " + ") << prob_piece_dir.at(i) << "/" << PROB_PIECES << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n"); }
return os; }
std::ostream& PrismModulesPrinter::printEndmodule(std::ostream &os) { os << "endmodule\n"; os << "\n"; return os; }
std::ostream& PrismModulesPrinter::printPlayerStruct(std::ostream &os, const AgentName &agentName, const bool agentWithView, const std::vector<float> &probabilities, const std::set<std::string> &slipperyActions) { os << "player " << agentName << "\n\t"; bool first = true; std::list<std::string> allActions = { "_move_north", "_move_east", "_move_south", "_move_west" }; std::list<std::string> movementActions = allActions; for(auto const& probability : probabilities) { std::string percentageString = std::to_string((int)(100 * probability)); for(auto const& movement : movementActions) { allActions.push_back(movement + "_" + percentageString); } } if(agentWithView) { allActions.push_back("_turn_left"); allActions.push_back("_turn_right"); } else { allActions.push_back("_turns"); }
for(auto const& action : allActions) { if(first) first = false; else os << ", "; os << "[" << agentName << action << "]"; } for(auto const& action : slipperyActions) { os << ", " << action; } os << "\nendplayer\n"; return os; }
std::ostream& PrismModulesPrinter::printGlobalMoveVariable(std::ostream &os, const size_t &numberOfPlayer) { os << "\nglobal move : [0.." << std::to_string(numberOfPlayer - 1) << "] init 0;\n\n"; return os; }
std::ostream& PrismModulesPrinter::printRewards(std::ostream &os, const std::map<coordinates, float> &stateRewards, const cells &lava, const cells &goals) { os << "rewards \"NoBFS\"\n"; os << "\tAgentIsInGoalAndNotDone: 100;\n"; os << "\tAgentIsInLavaAndNotDone: -100;\n"; os << "endrewards\n"; os << "rewards \"WithBFS\"\n"; os << "\tAgentIsInGoalAndNotDone: 100;\n"; os << "\tAgentIsInLavaAndNotDone: -100;\n"; for(auto const [coordinates, reward] : stateRewards) { os << "\txAgent=" << coordinates.first << "&yAgent=" << coordinates.second << " : " << reward << ";\n"; } os << "endrewards\n"; return os; }
std::string PrismModulesPrinter::moveGuard(const size_t &agentIndex) { return isGame() ? " move=" + std::to_string(agentIndex) + " & " : " "; }
std::string PrismModulesPrinter::moveUpdate(const size_t &agentIndex) { return isGame() ? (agentIndex == numberOfPlayer - 1) ? " & (move'=0) " : " & (move'=" + std::to_string(agentIndex + 1) + ") " : ""; }
std::string PrismModulesPrinter::viewVariable(const AgentName &agentName, const size_t &agentDirection, const bool agentWithView) { return agentWithView ? " view" + agentName + "=" + std::to_string(agentDirection) + " & " : " "; }
bool PrismModulesPrinter::isGame() const { return modelType == ModelType::SMG; } }
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