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  1. smg
  2. player Agent
  3. [Agent_move_north], [Agent_move_east], [Agent_move_south], [Agent_move_west], [Agent_turn_left], [Agent_turn_right]
  4. endplayer
  5. player Blue
  6. [Blue_move_north], [Blue_move_east], [Blue_move_south], [Blue_move_west], [Blue_move_north_10], [Blue_move_east_10], [Blue_move_south_10], [Blue_move_west_10], [Blue_turns]
  7. endplayer
  8. player Green
  9. [Green_move_north], [Green_move_east], [Green_move_south], [Green_move_west], [Green_move_north_10], [Green_move_east_10], [Green_move_south_10], [Green_move_west_10], [Green_turns]
  10. endplayer
  11. global move : [0..2] init 0;
  12. label AgentOnBlue = (xAgent=1&yAgent=1) | (xAgent=1&yAgent=2) | (xAgent=1&yAgent=3) | (xAgent=1&yAgent=6) | (xAgent=1&yAgent=7) | (xAgent=1&yAgent=8) | (xAgent=1&yAgent=9) | (xAgent=1&yAgent=10) | (xAgent=1&yAgent=11) | (xAgent=2&yAgent=1) | (xAgent=2&yAgent=11) | (xAgent=3&yAgent=1) | (xAgent=3&yAgent=2) | (xAgent=3&yAgent=3) | (xAgent=3&yAgent=4) | (xAgent=3&yAgent=5) | (xAgent=3&yAgent=6) | (xAgent=3&yAgent=7) | (xAgent=3&yAgent=8) | (xAgent=3&yAgent=9) | (xAgent=3&yAgent=10) | (xAgent=3&yAgent=11);
  13. label BlueOnBlue = (xBlue=1&yBlue=1) | (xBlue=1&yBlue=2) | (xBlue=1&yBlue=3) | (xBlue=1&yBlue=6) | (xBlue=1&yBlue=7) | (xBlue=1&yBlue=8) | (xBlue=1&yBlue=9) | (xBlue=1&yBlue=10) | (xBlue=1&yBlue=11) | (xBlue=2&yBlue=1) | (xBlue=2&yBlue=11) | (xBlue=3&yBlue=1) | (xBlue=3&yBlue=2) | (xBlue=3&yBlue=3) | (xBlue=3&yBlue=4) | (xBlue=3&yBlue=5) | (xBlue=3&yBlue=6) | (xBlue=3&yBlue=7) | (xBlue=3&yBlue=8) | (xBlue=3&yBlue=9) | (xBlue=3&yBlue=10) | (xBlue=3&yBlue=11);
  14. label GreenOnBlue = (xGreen=1&yGreen=1) | (xGreen=1&yGreen=2) | (xGreen=1&yGreen=3) | (xGreen=1&yGreen=6) | (xGreen=1&yGreen=7) | (xGreen=1&yGreen=8) | (xGreen=1&yGreen=9) | (xGreen=1&yGreen=10) | (xGreen=1&yGreen=11) | (xGreen=2&yGreen=1) | (xGreen=2&yGreen=11) | (xGreen=3&yGreen=1) | (xGreen=3&yGreen=2) | (xGreen=3&yGreen=3) | (xGreen=3&yGreen=4) | (xGreen=3&yGreen=5) | (xGreen=3&yGreen=6) | (xGreen=3&yGreen=7) | (xGreen=3&yGreen=8) | (xGreen=3&yGreen=9) | (xGreen=3&yGreen=10) | (xGreen=3&yGreen=11);
  15. label AgentOnGreen = (xAgent=9&yAgent=1) | (xAgent=9&yAgent=2) | (xAgent=9&yAgent=3) | (xAgent=9&yAgent=4) | (xAgent=9&yAgent=5) | (xAgent=9&yAgent=6) | (xAgent=9&yAgent=7) | (xAgent=9&yAgent=8) | (xAgent=9&yAgent=9) | (xAgent=9&yAgent=10) | (xAgent=9&yAgent=11) | (xAgent=10&yAgent=1) | (xAgent=10&yAgent=11) | (xAgent=11&yAgent=1) | (xAgent=11&yAgent=2) | (xAgent=11&yAgent=3) | (xAgent=11&yAgent=4) | (xAgent=11&yAgent=5) | (xAgent=11&yAgent=6) | (xAgent=11&yAgent=7) | (xAgent=11&yAgent=8) | (xAgent=11&yAgent=9) | (xAgent=11&yAgent=10) | (xAgent=11&yAgent=11);
  16. label BlueOnGreen = (xBlue=9&yBlue=1) | (xBlue=9&yBlue=2) | (xBlue=9&yBlue=3) | (xBlue=9&yBlue=4) | (xBlue=9&yBlue=5) | (xBlue=9&yBlue=6) | (xBlue=9&yBlue=7) | (xBlue=9&yBlue=8) | (xBlue=9&yBlue=9) | (xBlue=9&yBlue=10) | (xBlue=9&yBlue=11) | (xBlue=10&yBlue=1) | (xBlue=10&yBlue=11) | (xBlue=11&yBlue=1) | (xBlue=11&yBlue=2) | (xBlue=11&yBlue=3) | (xBlue=11&yBlue=4) | (xBlue=11&yBlue=5) | (xBlue=11&yBlue=6) | (xBlue=11&yBlue=7) | (xBlue=11&yBlue=8) | (xBlue=11&yBlue=9) | (xBlue=11&yBlue=10) | (xBlue=11&yBlue=11);
  17. label GreenOnGreen = (xGreen=9&yGreen=1) | (xGreen=9&yGreen=2) | (xGreen=9&yGreen=3) | (xGreen=9&yGreen=4) | (xGreen=9&yGreen=5) | (xGreen=9&yGreen=6) | (xGreen=9&yGreen=7) | (xGreen=9&yGreen=8) | (xGreen=9&yGreen=9) | (xGreen=9&yGreen=10) | (xGreen=9&yGreen=11) | (xGreen=10&yGreen=1) | (xGreen=10&yGreen=11) | (xGreen=11&yGreen=1) | (xGreen=11&yGreen=2) | (xGreen=11&yGreen=3) | (xGreen=11&yGreen=4) | (xGreen=11&yGreen=5) | (xGreen=11&yGreen=6) | (xGreen=11&yGreen=7) | (xGreen=11&yGreen=8) | (xGreen=11&yGreen=9) | (xGreen=11&yGreen=10) | (xGreen=11&yGreen=11);
  18. label AgentOnRed = (xAgent=1&yAgent=4) | (xAgent=1&yAgent=5);
  19. label BlueOnRed = (xBlue=1&yBlue=4) | (xBlue=1&yBlue=5);
  20. label GreenOnRed = (xGreen=1&yGreen=4) | (xGreen=1&yGreen=5);
  21. formula AgentCannotMoveNorth = (xAgent=1&yAgent=2) | (xAgent=1&yAgent=3) | (xAgent=1&yAgent=4) | (xAgent=1&yAgent=5) | (xAgent=1&yAgent=6) | (xAgent=1&yAgent=7) | (xAgent=1&yAgent=8) | (xAgent=1&yAgent=9) | (xAgent=1&yAgent=10) | (xAgent=1&yAgent=11) | (xAgent=3&yAgent=2) | (xAgent=3&yAgent=3) | (xAgent=3&yAgent=4) | (xAgent=3&yAgent=5) | (xAgent=3&yAgent=6) | (xAgent=3&yAgent=7) | (xAgent=3&yAgent=8) | (xAgent=3&yAgent=9) | (xAgent=3&yAgent=10) | (xAgent=11&yAgent=2) | (xAgent=11&yAgent=3) | (xAgent=11&yAgent=4) | (xAgent=11&yAgent=5) | (xAgent=11&yAgent=6) | (xAgent=11&yAgent=7) | (xAgent=11&yAgent=8) | (xAgent=11&yAgent=9) | (xAgent=11&yAgent=10) | (xAgent=1&yAgent=1);
  22. formula AgentCannotMoveEast = (xAgent=1&yAgent=11) | (xAgent=2&yAgent=1) | (xAgent=2&yAgent=11) | (xAgent=3&yAgent=11) | (xAgent=4&yAgent=11) | (xAgent=5&yAgent=11) | (xAgent=6&yAgent=11) | (xAgent=8&yAgent=11) | (xAgent=9&yAgent=11) | (xAgent=10&yAgent=1) | (xAgent=10&yAgent=11) | (xAgent=11&yAgent=11) | (xAgent=7&yAgent=11);
  23. formula AgentCannotMoveSouth = (xAgent=1&yAgent=2) | (xAgent=1&yAgent=3) | (xAgent=1&yAgent=4) | (xAgent=1&yAgent=5) | (xAgent=1&yAgent=6) | (xAgent=1&yAgent=7) | (xAgent=1&yAgent=8) | (xAgent=1&yAgent=9) | (xAgent=1&yAgent=10) | (xAgent=9&yAgent=2) | (xAgent=9&yAgent=3) | (xAgent=9&yAgent=4) | (xAgent=9&yAgent=5) | (xAgent=9&yAgent=6) | (xAgent=9&yAgent=7) | (xAgent=9&yAgent=8) | (xAgent=9&yAgent=9) | (xAgent=9&yAgent=10) | (xAgent=11&yAgent=1) | (xAgent=11&yAgent=2) | (xAgent=11&yAgent=3) | (xAgent=11&yAgent=4) | (xAgent=11&yAgent=5) | (xAgent=11&yAgent=6) | (xAgent=11&yAgent=7) | (xAgent=11&yAgent=8) | (xAgent=11&yAgent=9) | (xAgent=11&yAgent=10) | (xAgent=11&yAgent=11);
  24. formula AgentCannotMoveWest = (xAgent=2&yAgent=1) | (xAgent=2&yAgent=11) | (xAgent=3&yAgent=1) | (xAgent=5&yAgent=1) | (xAgent=6&yAgent=1) | (xAgent=7&yAgent=1) | (xAgent=8&yAgent=1) | (xAgent=9&yAgent=1) | (xAgent=10&yAgent=1) | (xAgent=10&yAgent=11) | (xAgent=11&yAgent=1) | (xAgent=1&yAgent=1) | (xAgent=4&yAgent=1);
  25. formula AgentIsOnSlippery = false;
  26. label AgentGoal = false;
  27. formula BlueCannotMoveNorth = (xBlue=1&yBlue=2) | (xBlue=1&yBlue=3) | (xBlue=1&yBlue=4) | (xBlue=1&yBlue=5) | (xBlue=1&yBlue=6) | (xBlue=1&yBlue=7) | (xBlue=1&yBlue=8) | (xBlue=1&yBlue=9) | (xBlue=1&yBlue=10) | (xBlue=1&yBlue=11) | (xBlue=3&yBlue=2) | (xBlue=3&yBlue=3) | (xBlue=3&yBlue=4) | (xBlue=3&yBlue=5) | (xBlue=3&yBlue=6) | (xBlue=3&yBlue=7) | (xBlue=3&yBlue=8) | (xBlue=3&yBlue=9) | (xBlue=3&yBlue=10) | (xBlue=11&yBlue=2) | (xBlue=11&yBlue=3) | (xBlue=11&yBlue=4) | (xBlue=11&yBlue=5) | (xBlue=11&yBlue=6) | (xBlue=11&yBlue=7) | (xBlue=11&yBlue=8) | (xBlue=11&yBlue=9) | (xBlue=11&yBlue=10) | (xBlue=1&yBlue=1);
  28. formula BlueCannotMoveEast = (xBlue=1&yBlue=11) | (xBlue=2&yBlue=1) | (xBlue=2&yBlue=11) | (xBlue=3&yBlue=11) | (xBlue=4&yBlue=11) | (xBlue=5&yBlue=11) | (xBlue=6&yBlue=11) | (xBlue=8&yBlue=11) | (xBlue=9&yBlue=11) | (xBlue=10&yBlue=1) | (xBlue=10&yBlue=11) | (xBlue=11&yBlue=11) | (xBlue=7&yBlue=11);
  29. formula BlueCannotMoveSouth = (xBlue=1&yBlue=2) | (xBlue=1&yBlue=3) | (xBlue=1&yBlue=4) | (xBlue=1&yBlue=5) | (xBlue=1&yBlue=6) | (xBlue=1&yBlue=7) | (xBlue=1&yBlue=8) | (xBlue=1&yBlue=9) | (xBlue=1&yBlue=10) | (xBlue=9&yBlue=2) | (xBlue=9&yBlue=3) | (xBlue=9&yBlue=4) | (xBlue=9&yBlue=5) | (xBlue=9&yBlue=6) | (xBlue=9&yBlue=7) | (xBlue=9&yBlue=8) | (xBlue=9&yBlue=9) | (xBlue=9&yBlue=10) | (xBlue=11&yBlue=1) | (xBlue=11&yBlue=2) | (xBlue=11&yBlue=3) | (xBlue=11&yBlue=4) | (xBlue=11&yBlue=5) | (xBlue=11&yBlue=6) | (xBlue=11&yBlue=7) | (xBlue=11&yBlue=8) | (xBlue=11&yBlue=9) | (xBlue=11&yBlue=10) | (xBlue=11&yBlue=11);
  30. formula BlueCannotMoveWest = (xBlue=2&yBlue=1) | (xBlue=2&yBlue=11) | (xBlue=3&yBlue=1) | (xBlue=5&yBlue=1) | (xBlue=6&yBlue=1) | (xBlue=7&yBlue=1) | (xBlue=8&yBlue=1) | (xBlue=9&yBlue=1) | (xBlue=10&yBlue=1) | (xBlue=10&yBlue=11) | (xBlue=11&yBlue=1) | (xBlue=1&yBlue=1) | (xBlue=4&yBlue=1);
  31. formula BlueIsOnSlippery = false;
  32. label BlueGoal = false;
  33. formula GreenCannotMoveNorth = (xGreen=1&yGreen=2) | (xGreen=1&yGreen=3) | (xGreen=1&yGreen=4) | (xGreen=1&yGreen=5) | (xGreen=1&yGreen=6) | (xGreen=1&yGreen=7) | (xGreen=1&yGreen=8) | (xGreen=1&yGreen=9) | (xGreen=1&yGreen=10) | (xGreen=1&yGreen=11) | (xGreen=3&yGreen=2) | (xGreen=3&yGreen=3) | (xGreen=3&yGreen=4) | (xGreen=3&yGreen=5) | (xGreen=3&yGreen=6) | (xGreen=3&yGreen=7) | (xGreen=3&yGreen=8) | (xGreen=3&yGreen=9) | (xGreen=3&yGreen=10) | (xGreen=11&yGreen=2) | (xGreen=11&yGreen=3) | (xGreen=11&yGreen=4) | (xGreen=11&yGreen=5) | (xGreen=11&yGreen=6) | (xGreen=11&yGreen=7) | (xGreen=11&yGreen=8) | (xGreen=11&yGreen=9) | (xGreen=11&yGreen=10) | (xGreen=1&yGreen=1);
  34. formula GreenCannotMoveEast = (xGreen=1&yGreen=11) | (xGreen=2&yGreen=1) | (xGreen=2&yGreen=11) | (xGreen=3&yGreen=11) | (xGreen=4&yGreen=11) | (xGreen=5&yGreen=11) | (xGreen=6&yGreen=11) | (xGreen=8&yGreen=11) | (xGreen=9&yGreen=11) | (xGreen=10&yGreen=1) | (xGreen=10&yGreen=11) | (xGreen=11&yGreen=11) | (xGreen=7&yGreen=11);
  35. formula GreenCannotMoveSouth = (xGreen=1&yGreen=2) | (xGreen=1&yGreen=3) | (xGreen=1&yGreen=4) | (xGreen=1&yGreen=5) | (xGreen=1&yGreen=6) | (xGreen=1&yGreen=7) | (xGreen=1&yGreen=8) | (xGreen=1&yGreen=9) | (xGreen=1&yGreen=10) | (xGreen=9&yGreen=2) | (xGreen=9&yGreen=3) | (xGreen=9&yGreen=4) | (xGreen=9&yGreen=5) | (xGreen=9&yGreen=6) | (xGreen=9&yGreen=7) | (xGreen=9&yGreen=8) | (xGreen=9&yGreen=9) | (xGreen=9&yGreen=10) | (xGreen=11&yGreen=1) | (xGreen=11&yGreen=2) | (xGreen=11&yGreen=3) | (xGreen=11&yGreen=4) | (xGreen=11&yGreen=5) | (xGreen=11&yGreen=6) | (xGreen=11&yGreen=7) | (xGreen=11&yGreen=8) | (xGreen=11&yGreen=9) | (xGreen=11&yGreen=10) | (xGreen=11&yGreen=11);
  36. formula GreenCannotMoveWest = (xGreen=2&yGreen=1) | (xGreen=2&yGreen=11) | (xGreen=3&yGreen=1) | (xGreen=5&yGreen=1) | (xGreen=6&yGreen=1) | (xGreen=7&yGreen=1) | (xGreen=8&yGreen=1) | (xGreen=9&yGreen=1) | (xGreen=10&yGreen=1) | (xGreen=10&yGreen=11) | (xGreen=11&yGreen=1) | (xGreen=1&yGreen=1) | (xGreen=4&yGreen=1);
  37. formula GreenIsOnSlippery = false;
  38. label GreenGoal = false;
  39. label crash = (xAgent=xBlue)&(yAgent=yBlue) | (xAgent=xGreen)&(yAgent=yGreen);
  40. module Agent
  41. xAgent : [1..12] init 1;
  42. yAgent : [1..12] init 1;
  43. viewAgent : [0..3] init 1;
  44. [Agent_turn_right] move=0 & true -> (viewAgent'=mod(viewAgent + 1, 4)) & (move'=1) ;
  45. [Agent_turn_left] move=0 & viewAgent>0 -> (viewAgent'=viewAgent - 1) & (move'=1) ;
  46. [Agent_turn_left] move=0 & viewAgent=0 -> (viewAgent'=3) & (move'=1) ;
  47. [Agent_move_north] move=0 & viewAgent=3 & !AgentIsOnSlippery & !AgentCannotMoveNorth -> (xAgent'=xAgent-1) & (move'=1) ;
  48. [Agent_move_east] move=0 & viewAgent=0 & !AgentIsOnSlippery & !AgentCannotMoveEast -> (yAgent'=yAgent+1) & (move'=1) ;
  49. [Agent_move_south] move=0 & viewAgent=1 & !AgentIsOnSlippery & !AgentCannotMoveSouth -> (xAgent'=xAgent+1) & (move'=1) ;
  50. [Agent_move_west] move=0 & viewAgent=2 & !AgentIsOnSlippery & !AgentCannotMoveWest -> (yAgent'=yAgent-1) & (move'=1) ;
  51. endmodule
  52. module Blue
  53. xBlue : [1..12] init 7;
  54. yBlue : [1..12] init 11;
  55. [Blue_turns] move=1 & true -> (xBlue'=xBlue) & (move'=2) ;
  56. [Blue_move_north] move=1 & !BlueIsOnSlippery & !BlueCannotMoveNorth -> (xBlue'=xBlue-1) & (move'=2) ;
  57. [Blue_move_east] move=1 & !BlueIsOnSlippery & !BlueCannotMoveEast -> (yBlue'=yBlue+1) & (move'=2) ;
  58. [Blue_move_south] move=1 & !BlueIsOnSlippery & !BlueCannotMoveSouth -> (xBlue'=xBlue+1) & (move'=2) ;
  59. [Blue_move_west] move=1 & !BlueIsOnSlippery & !BlueCannotMoveWest -> (yBlue'=yBlue-1) & (move'=2) ;
  60. [Blue_move_north_10] move=1 & !BlueIsOnSlippery & !BlueCannotMoveNorth -> 0.100000: (xBlue'=xBlue-1) & (move'=2) + 0.900000: (xBlue'=xBlue) & (move'=2) ;
  61. [Blue_move_east_10] move=1 & !BlueIsOnSlippery & !BlueCannotMoveEast -> 0.100000: (yBlue'=yBlue+1) & (move'=2) + 0.900000: (xBlue'=xBlue) & (move'=2) ;
  62. [Blue_move_south_10] move=1 & !BlueIsOnSlippery & !BlueCannotMoveSouth -> 0.100000: (xBlue'=xBlue+1) & (move'=2) + 0.900000: (xBlue'=xBlue) & (move'=2) ;
  63. [Blue_move_west_10] move=1 & !BlueIsOnSlippery & !BlueCannotMoveWest -> 0.100000: (yBlue'=yBlue-1) & (move'=2) + 0.900000: (xBlue'=xBlue) & (move'=2) ;
  64. endmodule
  65. module Green
  66. xGreen : [1..12] init 4;
  67. yGreen : [1..12] init 1;
  68. [Green_turns] move=2 & true -> (xGreen'=xGreen) & (move'=0) ;
  69. [Green_move_north] move=2 & !GreenIsOnSlippery & !GreenCannotMoveNorth -> (xGreen'=xGreen-1) & (move'=0) ;
  70. [Green_move_east] move=2 & !GreenIsOnSlippery & !GreenCannotMoveEast -> (yGreen'=yGreen+1) & (move'=0) ;
  71. [Green_move_south] move=2 & !GreenIsOnSlippery & !GreenCannotMoveSouth -> (xGreen'=xGreen+1) & (move'=0) ;
  72. [Green_move_west] move=2 & !GreenIsOnSlippery & !GreenCannotMoveWest -> (yGreen'=yGreen-1) & (move'=0) ;
  73. [Green_move_north_10] move=2 & !GreenIsOnSlippery & !GreenCannotMoveNorth -> 0.100000: (xGreen'=xGreen-1) & (move'=0) + 0.900000: (xGreen'=xGreen) & (move'=0) ;
  74. [Green_move_east_10] move=2 & !GreenIsOnSlippery & !GreenCannotMoveEast -> 0.100000: (yGreen'=yGreen+1) & (move'=0) + 0.900000: (xGreen'=xGreen) & (move'=0) ;
  75. [Green_move_south_10] move=2 & !GreenIsOnSlippery & !GreenCannotMoveSouth -> 0.100000: (xGreen'=xGreen+1) & (move'=0) + 0.900000: (xGreen'=xGreen) & (move'=0) ;
  76. [Green_move_west_10] move=2 & !GreenIsOnSlippery & !GreenCannotMoveWest -> 0.100000: (yGreen'=yGreen-1) & (move'=0) + 0.900000: (xGreen'=xGreen) & (move'=0) ;
  77. endmodule